Integrity games: an online teaching tool on academic integrity for undergraduate students

Research output: Contribution to journalJournal articleResearchpeer-review

Standard

Integrity games: an online teaching tool on academic integrity for undergraduate students. / Goddiksen, Mads Paludan; Allard, Aurélien; Armond, Anna Catharina Vieira; Clavien, Christine; Loor, Hillar; Schöpfer, Céline; Varga, Orsolya; Johansen, Mikkel Willum.

In: International Journal for Educational Integrity, Vol. 20, 7, 05.2024.

Research output: Contribution to journalJournal articleResearchpeer-review

Harvard

Goddiksen, MP, Allard, A, Armond, ACV, Clavien, C, Loor, H, Schöpfer, C, Varga, O & Johansen, MW 2024, 'Integrity games: an online teaching tool on academic integrity for undergraduate students', International Journal for Educational Integrity, vol. 20, 7. https://doi.org/10.1007/s40979-024-00154-7

APA

Goddiksen, M. P., Allard, A., Armond, A. C. V., Clavien, C., Loor, H., Schöpfer, C., Varga, O., & Johansen, M. W. (2024). Integrity games: an online teaching tool on academic integrity for undergraduate students. International Journal for Educational Integrity, 20, [7]. https://doi.org/10.1007/s40979-024-00154-7

Vancouver

Goddiksen MP, Allard A, Armond ACV, Clavien C, Loor H, Schöpfer C et al. Integrity games: an online teaching tool on academic integrity for undergraduate students. International Journal for Educational Integrity. 2024 May;20. 7. https://doi.org/10.1007/s40979-024-00154-7

Author

Goddiksen, Mads Paludan ; Allard, Aurélien ; Armond, Anna Catharina Vieira ; Clavien, Christine ; Loor, Hillar ; Schöpfer, Céline ; Varga, Orsolya ; Johansen, Mikkel Willum. / Integrity games: an online teaching tool on academic integrity for undergraduate students. In: International Journal for Educational Integrity. 2024 ; Vol. 20.

Bibtex

@article{51161751dff5469bbacd6ac926d491f2,
title = "Integrity games: an online teaching tool on academic integrity for undergraduate students",
abstract = "In this paper, we introduce Integrity Games (https://integgame.eu/) – a freely available, gamified online teaching tool on academic integrity. In addition, we present results from a randomized controlled experiment measuring the learning outcomes from playing Integrity Games.Integrity Games engages students in reflections on realistic and relevant academic integrity issues that lie in the grey zone between good practice and misconduct. Thereby, it aims to 1) motivate students to learn more about academic integrity, 2) increase their awareness of the grey-zone issues, and 3) increase their awareness of misconduct. To achieve these aims, the tool presents four gamified cases that lead students through an engaging narrative.The experiment to measure learning outcomes was conducted in three European countries, and included N = 257 participants from across natural science, social science and the humanities. We show that the participants enjoyed playing Integrity Games, and that it increased their sensitivity to grey-zone issues and misconduct. However, the increases identified were similar to those achieved by the participants in the control group reading a non-gamified text.We end by discussing the value of gamification in online academic integrity training in light of these results.",
author = "Goddiksen, {Mads Paludan} and Aur{\'e}lien Allard and Armond, {Anna Catharina Vieira} and Christine Clavien and Hillar Loor and C{\'e}line Sch{\"o}pfer and Orsolya Varga and Johansen, {Mikkel Willum}",
year = "2024",
month = may,
doi = "10.1007/s40979-024-00154-7",
language = "English",
volume = "20",
journal = "International Journal for Educational Integrity",
issn = "1833-2595",
publisher = "BioMed Central Ltd.",

}

RIS

TY - JOUR

T1 - Integrity games: an online teaching tool on academic integrity for undergraduate students

AU - Goddiksen, Mads Paludan

AU - Allard, Aurélien

AU - Armond, Anna Catharina Vieira

AU - Clavien, Christine

AU - Loor, Hillar

AU - Schöpfer, Céline

AU - Varga, Orsolya

AU - Johansen, Mikkel Willum

PY - 2024/5

Y1 - 2024/5

N2 - In this paper, we introduce Integrity Games (https://integgame.eu/) – a freely available, gamified online teaching tool on academic integrity. In addition, we present results from a randomized controlled experiment measuring the learning outcomes from playing Integrity Games.Integrity Games engages students in reflections on realistic and relevant academic integrity issues that lie in the grey zone between good practice and misconduct. Thereby, it aims to 1) motivate students to learn more about academic integrity, 2) increase their awareness of the grey-zone issues, and 3) increase their awareness of misconduct. To achieve these aims, the tool presents four gamified cases that lead students through an engaging narrative.The experiment to measure learning outcomes was conducted in three European countries, and included N = 257 participants from across natural science, social science and the humanities. We show that the participants enjoyed playing Integrity Games, and that it increased their sensitivity to grey-zone issues and misconduct. However, the increases identified were similar to those achieved by the participants in the control group reading a non-gamified text.We end by discussing the value of gamification in online academic integrity training in light of these results.

AB - In this paper, we introduce Integrity Games (https://integgame.eu/) – a freely available, gamified online teaching tool on academic integrity. In addition, we present results from a randomized controlled experiment measuring the learning outcomes from playing Integrity Games.Integrity Games engages students in reflections on realistic and relevant academic integrity issues that lie in the grey zone between good practice and misconduct. Thereby, it aims to 1) motivate students to learn more about academic integrity, 2) increase their awareness of the grey-zone issues, and 3) increase their awareness of misconduct. To achieve these aims, the tool presents four gamified cases that lead students through an engaging narrative.The experiment to measure learning outcomes was conducted in three European countries, and included N = 257 participants from across natural science, social science and the humanities. We show that the participants enjoyed playing Integrity Games, and that it increased their sensitivity to grey-zone issues and misconduct. However, the increases identified were similar to those achieved by the participants in the control group reading a non-gamified text.We end by discussing the value of gamification in online academic integrity training in light of these results.

U2 - 10.1007/s40979-024-00154-7

DO - 10.1007/s40979-024-00154-7

M3 - Journal article

VL - 20

JO - International Journal for Educational Integrity

JF - International Journal for Educational Integrity

SN - 1833-2595

M1 - 7

ER -

ID: 390588974