Playful Collaboration (Or Not): Using a Game to Grasp the Social Dynamics of Open Innovation in Innovation and Business Education

Research output: Contribution to journalJournal articleResearchpeer-review

Standard

Playful Collaboration (Or Not) : Using a Game to Grasp the Social Dynamics of Open Innovation in Innovation and Business Education. / Bogers, Marcel; Sproedt, Henrik.

In: Journal of Teaching in International Business, Vol. 23, No. 2, 2012, p. 95-97.

Research output: Contribution to journalJournal articleResearchpeer-review

Harvard

Bogers, M & Sproedt, H 2012, 'Playful Collaboration (Or Not): Using a Game to Grasp the Social Dynamics of Open Innovation in Innovation and Business Education', Journal of Teaching in International Business, vol. 23, no. 2, pp. 95-97. https://doi.org/10.1080/08975930.2012.718702

APA

Bogers, M., & Sproedt, H. (2012). Playful Collaboration (Or Not): Using a Game to Grasp the Social Dynamics of Open Innovation in Innovation and Business Education. Journal of Teaching in International Business, 23(2), 95-97. https://doi.org/10.1080/08975930.2012.718702

Vancouver

Bogers M, Sproedt H. Playful Collaboration (Or Not): Using a Game to Grasp the Social Dynamics of Open Innovation in Innovation and Business Education. Journal of Teaching in International Business. 2012;23(2):95-97. https://doi.org/10.1080/08975930.2012.718702

Author

Bogers, Marcel ; Sproedt, Henrik. / Playful Collaboration (Or Not) : Using a Game to Grasp the Social Dynamics of Open Innovation in Innovation and Business Education. In: Journal of Teaching in International Business. 2012 ; Vol. 23, No. 2. pp. 95-97.

Bibtex

@article{02a801c2eb4c497690d9ddbe028a2422,
title = "Playful Collaboration (Or Not): Using a Game to Grasp the Social Dynamics of Open Innovation in Innovation and Business Education",
abstract = "This article explores how playing games can be used to teach intangible social interaction across boundaries, in particular within open collaborative innovation. We present an exploratory case study of how students learned from playing a board game in a graduate course of the international and interdisciplinary Innovation and Business master's program in Denmark. We identify several important themes related to the process of learning through playing and the social dynamics of open collaborative innovation, while we also highlight possible caveats of “playing” and practicing open innovation. Our findings imply several opportunities and challenges within education and beyond.",
author = "Marcel Bogers and Henrik Sproedt",
year = "2012",
doi = "10.1080/08975930.2012.718702",
language = "English",
volume = "23",
pages = "95--97",
journal = "Journal of Teaching in International Business",
issn = "0897-5930",
publisher = "Routledge",
number = "2",

}

RIS

TY - JOUR

T1 - Playful Collaboration (Or Not)

T2 - Using a Game to Grasp the Social Dynamics of Open Innovation in Innovation and Business Education

AU - Bogers, Marcel

AU - Sproedt, Henrik

PY - 2012

Y1 - 2012

N2 - This article explores how playing games can be used to teach intangible social interaction across boundaries, in particular within open collaborative innovation. We present an exploratory case study of how students learned from playing a board game in a graduate course of the international and interdisciplinary Innovation and Business master's program in Denmark. We identify several important themes related to the process of learning through playing and the social dynamics of open collaborative innovation, while we also highlight possible caveats of “playing” and practicing open innovation. Our findings imply several opportunities and challenges within education and beyond.

AB - This article explores how playing games can be used to teach intangible social interaction across boundaries, in particular within open collaborative innovation. We present an exploratory case study of how students learned from playing a board game in a graduate course of the international and interdisciplinary Innovation and Business master's program in Denmark. We identify several important themes related to the process of learning through playing and the social dynamics of open collaborative innovation, while we also highlight possible caveats of “playing” and practicing open innovation. Our findings imply several opportunities and challenges within education and beyond.

U2 - 10.1080/08975930.2012.718702

DO - 10.1080/08975930.2012.718702

M3 - Journal article

VL - 23

SP - 95

EP - 97

JO - Journal of Teaching in International Business

JF - Journal of Teaching in International Business

SN - 0897-5930

IS - 2

ER -

ID: 144945772